, or preventing the counterfeiting of pharmaceuticals. Nonetheless, the home may be blockchain’s final frontier.
Whygrene is partnering with utilities and owners of solar panels, batteries and electric vehicles. Users who opt in through their electric company will be able to charge their EVs during off-peak hours of the day when energy prices are low. At peak hours, when prices are higher, they will discharge excess stored energy by selling it back to the utility.
The Whygrene software could also be adapted to consumer demand response cases such as home heating and cooling, which is typically the largest household energy need. By using a home battery, the system could heat or cool the home off-peak just before the inhabitants come home from work or school. When demand spikes, it could switch off, saving the consumer money not only by conservation but also through the benefits of the virtual power plant.
OliveX, a digital health and fitness company and a spinoff of games maker Animoca Brands, is an example of move-to-earn. It uses gamification, augmented reality and move-to-earn experiences to encourage exercise. Now in its alpha stage, OliveX’s Dustland Runner game is set in a dystopian future where the fate of the world depends on the main character running through a hellscape to deliver a parcel. In the real world, players are running with their smartphones in hand and headphones on.
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